![db raging blast 2 large logo db raging blast 2 large logo](https://i.ytimg.com/vi/xpvfwBRZp6A/maxresdefault.jpg)
#DB RAGING BLAST 2 LARGE LOGO PS3#
The problem with Xenoverse's combat is they don't teach you, I bet tons of people don't even know you can click A after sending an enemy flying to teleport to them and continue your combos. Play Dragon Ball: Raging Blast 2 Online PS3 Game Rom - Playstation 3 Emulation on Dragon Ball: Raging Blast 2 (PS3) Dragon Ball: Raging Blast 2 (PS3) game rom is loaded with features in our flash, java and rgr plugin emulators. Xenoverse's melee combat (in combo with strike supers) just has more options for stuff, and that larger range is more rewarding. Also blast supers can be smoothly fit in there, and there is also a ton of strike supers that can end with an opponent vulnerable to a follow up. Additionally, there are more combinations that end in setting an enemy up for follow up. In Xenoverse melee was also 2 buttons, but also had combos starting with Y and more unique combinations (YXYXY). All supers were a ki attack or melee cutscene. You could also throw a super into that but not smoothly. For 1 or 2 combos (XXXXY) you could stun an enemy and then start another. Raging Blast had 2 buttons, X and Y, that you tied together for a combo with X as your base. But anyway Im talking straight quantity of combat options. RB2 was more cinematic but that came at the expense of combat flow.
![db raging blast 2 large logo db raging blast 2 large logo](http://ftpmirror.your.org/pub/wikimedia/images/wikipedia/fr/d/dc/Dragon_Ball_Raging_Blast.png)
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